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Halo CE Archipelago — Windows WIP, 2026-10-15 Pre-release
released this
2026-10-15 21:05:26 +00:00 | 0 commits to main since this releaseHalo CE Archipelago — Windows candidate, 2026-10-15
The paired OpenCE/Peliarch update fixes unmanaged SkullSanity choices.
off
permits all 23 choices immediately;non_scoringpermits fourteen scoring choices
and receives unlocks for the nine managed choices.all/invertedretain their
existing defaults and locks. Free choices never fabricate AP receipts or checks.Upgrade the included native game and client together. Existing supported
v1/v2/v3 seeds and saved states remain compatible; old clients cannot read new
states containing active unmanaged choices.The portable bundle contains a Windows x86 engine, x64 GUI client, SDL3 and a
launcher for an external AP room. Provide your own Xbox campaign/UI caches.
Install the directly namedhalo_mcc.apworldin your generator and choose the
nativefullprofile. Start withLaunch.cmd -Help; retain your chosen profile
and normal native save when resuming.Historical map-derived high-resolution title overlays are disabled and omitted
from the source export. Titles use the player's own UI cache. Permitted redraws,
font replacements and dependency/art notices remain included.Exact extracted launcher/GUI/native startup and cleanup passed on an unshown
desktop, along with normal native menu loading, four real two-slot AP generation/
callback server runs (424 checks, eight goals), reconnect/restart and package
content/dependency checks. Callback fixtures substitute movement/maps/scripts;
this is not a played-campaign or rendered-gameplay certification. Windows only.No game data, player state or credentials are bundled. Exact artifact hashes are
in the attachedSHA256SUMS.txt.Downloads
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Source code (ZIP)